( Play on words with "calvers", or hard mess )
Also, LVL007 - World Map and LVL008 - Ending scene confirmed.
LVL000 is the menue/opening sequence. I've managed to make the game load arbitrary levels.
FF FF 03 18 XX XX XX XX <- So many things seem to depend on this command and its content.
For example when you select rome on the map that it actually loads gaul. I can also load a level right at the beginning instead of the menue and the opening sequence, but if you do that, all kinds of stuff is not initialized.
ah. So it's like swapping the names of the entire folders?
No, by halting the game before it starts loading and swapping out a value in memory.
If you just change the folder/file names it crashes.
Also, I found out.
Beta Rome, since 2003, was SCREAMING ITS PRESENSE to ALL of us:
You remember this little sound that plays when you enter Rome?
It should have NEVER BEEN heard this way.
It is, actually, simply a blue switch light spawning in Area 2, constantly loaded thanks to being somewhat part of the LVL06 file.
Developpers probably went so fast deleting Beta Rome that they just let it go through.
Lemme make it clear again:
According to documentation I found, Beta Rome was still a thing up to October 10th 2003! Just a month before release! You bet they were in a hurry.
Also, explanation on the tiny Gaul STR: Gaul was also planned bigger, but got cut down in size early to be able to be entirely shown at a certain something... I can't remember the name. But it was done in a way that they barely deleted anything, since they did not even start modelling that areae.
So what do we do now Pyramiden? How are we supposed to separate sfx from 3D models...
The crude way would be to just check the name for the sfx suffix 🙃
But i don't think the sfx is the only non-3D stuff or is it?
And textures. But your tool didn't find them, they are placed really early on the files
and they don't have that exact command.
Go ahead and just make them ignore sfx stuff.
Pyramiden, I hope history will remember you as one of Asterix's greatest archeologists.