That's incredible. I had no idea something like that was possible. Can it be applied to all games though? I mean, wouldn't it be a pain to apply it to games that take more than hours to speedrun for example?
The TAS-Bot is nice to look at though. They basically modified a controller which visualizes all the button presses the TAS performs during a replay 😄
yes you could but it depends most of the time of the console you want to play on
Of course. There‘s a TAS worked on for a certain game (it‘s either one of the mario or tloz series) and he has been working on it for 4-5 years now
But that‘s because that category takes like 6 hours or something if done perfectly
since most of the time, TASing is made at first on emulator like Martyste is doing on Dolphin emu of the GameCube, Wii
And then there‘s other games where a TAS only took 5 months
Celeste would be a perfect example
and an other a week-end xD
And yeah, it can be applied to all games; most of them need to be reversed beforehands though
if they aren‘t runned on an emulator with direct access to the whole environment
We might be able to TAS XXL1 or OG at some day if @AdrienTD keeps up his pace 😄
so first problem before TASing a game for us is to have an emulator enough accurate with the original console and a perfect(or mostly perfect) ROM ISO of the game of the console
OR having a program hooked into the game which stores **all** of the game states and their corresponding memory regions
and then this emu needs to be able to make TASes because we need some tools to do so,
Which allows you to go back in time or edit certain ticks
savestates, rerecording, RAM Watch (which is a table of the supposed RAM of the console playing the game)
Why does it have to be done on an emulator though?