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#xxl

NoTeefy
@Vuce use the widescreen patch, download the d3d9.dll files from Martyste (also in downloads)
NoTeefy
open the game (it should start windowed now) and use borderlessgaming on top of that
NoTeefy
works perfectly with that
NoTeefy
@Vuce so all of those https://discordapp.com/channels/234403585733951490/398237334878945292/398467022662533120 and the gamemodule with the widescreen patch on it
NoTeefy
after that https://github.com/Codeusa/Borderless-Gaming/releases
NoTeefy
be sure to hit me up if you need help setting it up
Martyste Tendertail
@AdrienTD Tell me where that value is. Geez! We need to find a way to patch the settings or something to toggle the change in-game, that'd be wonderfull. It's odd seeing they left a value like that without ending up using it
AdrienTD
For XXL1, the fullscreen variable is at 0x665324 in memory. It is probably part of a struct/class.
Martyste Tendertail
In memory? But... didn't you locate the boolean in the exe?
AdrienTD
It does set that value to 0 (windowed mode) initially, but then there is a code instruction that will set the variable to 1 (fullscreen).
AdrienTD
So what I did was to remove that instruction by replacing it with NOPs.
AdrienTD
AdrienTD
So in the EXE, you go at address 0x7A5C3 and then replace the 5 next bytes with 90 90 90 90 90
AdrienTD
The EXE should then look like this:
Vuce
@NoTeefy yes worked 😄 thanks!
Martyste Tendertail
Oh my...
Martyste Tendertail
Amazing find Adrien, because I no longer need Dxwnd and that means I thiiiink I can run other XXL games on the same time.
Martyste Tendertail
Time to update the help stuff
AdrienTD
The game won't let you run another game at the same time, but removing the check could be done.
AdrienTD
Also the "ingame" window mode is better imo, because we can set any resolution we want.