@Vuce use the widescreen patch, download the d3d9.dll files from Martyste (also in downloads)
open the game (it should start windowed now) and use borderlessgaming on top of that
works perfectly with that
@Vuce so all of those https://discordapp.com/channels/234403585733951490/398237334878945292/398467022662533120 and the gamemodule with the widescreen patch on it
after that https://github.com/Codeusa/Borderless-Gaming/releases
be sure to hit me up if you need help setting it up
@AdrienTD Tell me where that value is. Geez! We need to find a way to patch the settings or something to toggle the change in-game, that'd be wonderfull. It's odd seeing they left a value like that without ending up using it
For XXL1, the fullscreen variable is at 0x665324 in memory. It is probably part of a struct/class.
In memory? But... didn't you locate the boolean in the exe?
It does set that value to 0 (windowed mode) initially, but then there is a code instruction that will set the variable to 1 (fullscreen).
So what I did was to remove that instruction by replacing it with NOPs.
So in the EXE, you go at address 0x7A5C3 and then replace the 5 next bytes with 90 90 90 90 90
The EXE should then look like this:
@NoTeefy yes worked 😄 thanks!
Amazing find Adrien, because I no longer need Dxwnd and that means I thiiiink I can run other XXL games on the same time.
Time to update the help stuff
The game won't let you run another game at the same time, but removing the check could be done.
Also the "ingame" window mode is better imo, because we can set any resolution we want.