also idk if I have to register somewhere lo
At least for the editor we have a wiki on how to use it
but not any code for the Wiki
except like templates and stuff like that
I thought like documentation for the game, like idk for example: enemy types, characteristics, variables n stuff
if the game has been decompiled but these info should be common knowledge since we have xxl inspector
That would be the dream... A decompilation of XXL

We have tools to modify the game, but I think apart from Adrien there is no knowledge how stuff works and variables etc.
But to be honest the XXL-Editor is fine, you can make crazy stuff with it
The XXL Editor already contains a lot of serialization code to load/save class instances from the engine, so this can tell already a lot on how the engine works.
Decompilation is a lot harder than many people think it is. Especially when it comes to custom-built engines used in-house by game studios.
The OG XXL games use RenderWare (just checked), which used to be publicly available; the newer ones use a proprietary engine though
didn't say it was easy, I guess I'm just used to coding Minecraft which is kids play basically
didn't mean to imply you did, sorry if it looked that way
Yes, but RenderWare is only part of it, it is put on top of a custom proprietary engine.
RenderWare is only for graphics rendering, and also sound.