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#editor

adrientd
but then, when I wanted to add JetPack squads, I changed so that it will look at all children of the CKGrpEnemy
adrientd
I guess you will need to add it there too
pegperegogaucho
in the GrpEnemy?
adrientd
yeah
adrientd
not sure if you need to do more too
adrientd
never tried
pegperegogaucho
just add a new reference at the end or what?
adrientd
Well it's basically a linked tree, to insert an object obj to a parent p: obj.next = p.child p.child = obj
adrientd
something like that
pegperegogaucho
hmm, enemies still wont spawn :hmmm:
pegperegogaucho
i guess its just the game being weird
pegperegogaucho
i think the squad bounding boxes are too small compared to the in-game size
adrientd
Yeah, no idea what the correct size is.
adrientd
I'm planning to integrate webhooks to get notifications for GitHub code commit pushes and AppVeyor builds (so you are notified for every change and new build of the editor 😉 ). Probably into a new channel `#editor-updates`. Or should I just put them here in #editor? :FrogThinking:
pegperegogaucho
#editor-updates is better
adrientd
👌
mr.rubinshtein
@adrientd is it possible to write some sort of change log?
adrientd
Normally there should be a small description of what changed in the commit message.
mr.rubinshtein
oh i see thanks
pegperegogaucho
:PrettyPog: