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#editor

pegperegogaucho
:pogelixClappaRight:
pegperegogaucho
there is still an issue with DragonFF however
pegperegogaucho
the normals dont get imported/exported
adrientd
I think it does
adrientd
though the flag 0x10 in the RwGeometry is cleared, but the hasNormals variable is set to 1
pegperegogaucho
some models have normals on import, but others dont (like the rocket roman) i guess it is an issue with dragonff
adrientd
If you exported the Rocket Roman from LVL00, try reexporting it with the new version of the Editor
adrientd
as it's possible it might have not exported the normals
pegperegogaucho
there should be a way to recalculate them without doing everything from the start tho, right?
adrientd
yes
adrientd
just tell Blender if you want a flat or smooth shading
adrientd
I think that will change the normals
pegperegogaucho
i am doing that
pegperegogaucho
but for some reason they dont get exported
mr.rubinshtein
okay this is weird i updated the editor and still got no specular map reflections
mr.rubinshtein
:gutemine:
pegperegogaucho
maybe you did not apply the proper material flag
mr.rubinshtein
it need to be 10 right?
mr.rubinshtein
on flag 1
mr.rubinshtein
for spec map