there is still an issue with DragonFF however
the normals dont get imported/exported
though the flag 0x10 in the RwGeometry is cleared, but the hasNormals variable is set to 1
some models have normals on import, but others dont (like the rocket roman) i guess it is an issue with dragonff
If you exported the Rocket Roman from LVL00, try reexporting it with the new version of the Editor
as it's possible it might have not exported the normals
there should be a way to recalculate them without doing everything from the start tho, right?
just tell Blender if you want a flat or smooth shading
I think that will change the normals
but for some reason they dont get exported
okay this is weird i updated the editor and still got no specular map reflections
maybe you did not apply the proper material flag