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#editor
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pegperegogaucho
its 1 10
adrientd
material flags in editor don't matter (the default 1 0 still work)
mr.rubinshtein
so spec is always 1 and 0
mr.rubinshtein
mr.rubinshtein
i dont get it
adrientd
But you have to enable Environment map in the Material inside Blender (Material > DragonFF - Export Material > Environment Map)
adrientd
and indicate Texture as 100_specmap1
mr.rubinshtein
shiny oblebob
mr.rubinshtein
the flags tho are the same
mr.rubinshtein
the numbers
mr.rubinshtein
its 12 and 6 and it still worked
mr.rubinshtein
mr.rubinshtein
oops
mr.rubinshtein
why numbers are all 1 and 0
mr.rubinshtein
adrientd
They don't really matter
adrientd
What matters is that you enable the Env map in Blender
mr.rubinshtein
also i have a question
mr.rubinshtein
if i have a custom mesh
mr.rubinshtein
how can i make it spec as well?
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