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#editor

mr.rubinshtein
with just few exceptions of windows
mr.rubinshtein
or small props
mr.rubinshtein
@adrientd i really hope then in upcoming major release you will fix some problems related to UI and make it more user friendly
mr.rubinshtein
i beg you please work on that issue as well
adrientd
I have some ideas on how to redesign the UI
adrientd
Like for opening windows, instead of menu, we can have a toolbar with icons, etc.
adrientd
I could maybe change it radically and make it look like Unity etc. but that might already be too much
adrientd
Also do you have any particular area in the UI that you think is important to redesign?
pegperegogaucho
We need named events and a new documentation
pegperegogaucho
Oh and also a button to set the ref of a ref selector to what you selected with your mouse would be cool
pegperegogaucho
Like you add an event to a sequence, click the "s" button next to it and the ref updates to the selected object (door, ball, etc.)
adrientd
For this you can also just drag drop hook title from Hook window to the ref selector
adrientd
might as well let you drag drop from the Hook tree
adrientd
But that would be more a shortcut than user friendliness
mr.rubinshtein
we need to push as much as possible the back end
mr.rubinshtein
its just too much
mr.rubinshtein
its so much in front that even i with my experience with engines am getting heavily confused what is where
mr.rubinshtein
make things more simplistic
mr.rubinshtein
i can help you with icons
mr.rubinshtein
but like plan things perfectly well there