Asterix Gaming Guild Logo GeneralXXLXXL 2XXL 3XXXLOlympic GamesXXL EditorToolsOff-TopicXXL RomasteredXXL 2 RemasteredOther GamesModsCaesar's ChallengeUnfair XXLPatchesFan ArtPersonal ArtSpeedrunningMediaRandomizerBETA RomeHSKALPresence AdrienPresence SPQRPresence Mr. RubinshteinSupport Bot Helpdesk

#editor

mr.rubinshtein
my point was to make it look from the perspective of UI like unreal engine
mr.rubinshtein
but
mr.rubinshtein
there is one thing
adrientd
It shows the name, so you can look it up in the Textures window (remember I added the search text box) and export them from here
mr.rubinshtein
you would be able to export a specific texture
mr.rubinshtein
let me just real quick illustrate this
adrientd
sure I could add an export button directly, but that's more of a shortcut
adrientd
I think it could make sense that any functions related to textures are to be done in the Textures window
adrientd
and scene node related functions in the Scene node window
adrientd
maybe what I can do is have a button in the Scene node that would open the Textures window and show the corresponding texture automatically
mr.rubinshtein
you are creating more backtracking
mr.rubinshtein
people should use not the texture tab
mr.rubinshtein
95% of the time they should use this shortcut
mr.rubinshtein
why would they need to export every texture when they need lets say crate texture only
adrientd
In the Texture window, you can select a single texture and export that texture only
adrientd
you don't have to export everything
mr.rubinshtein
bruh but i have to find the exact texture from billions of textures
mr.rubinshtein
i am afraid i dont want to do that at all every single time
mr.rubinshtein
its just a headache
mr.rubinshtein
:Notlikethis: