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#editor

mr.rubinshtein
as an example if there are many models that use same texture you could add a link that will filter out those ones specifically in the scene graph
mr.rubinshtein
you will have this set up every time you click on specific model
mr.rubinshtein
it just feels straightforward and easier
mr.rubinshtein
literally no backtracking
mr.rubinshtein
give the functions you want for user to use frequently on the most visible places
mr.rubinshtein
the way it is in editor now is unnecessary movement around bunch of windows
pegperegogaucho
why would the button to insert a texture be in the material list?
pegperegogaucho
thats so confusing
mr.rubinshtein
you can add insert button under a specific category "All Textures" or something
pegperegogaucho
And maybe you want to replace a texture but you don't know what to select in order to replace it
mr.rubinshtein
elaborate
pegperegogaucho
like a particle effect
pegperegogaucho
You need to scroll through the scene graph and look for which specific particle effect uses the texture
mr.rubinshtein
a bit confused now with the effect thingy
pegperegogaucho
if you want to replace a texture your way you need to select a node using it
mr.rubinshtein
:ThonkSpin:
mr.rubinshtein
i usually always just click replace and it replaces the texture
pegperegogaucho
:WeirdChamp:
mr.rubinshtein
bruh
mr.rubinshtein
this is why i was asking for a vc discussion