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#editor

pegperegogaucho
My guess is that the game will enable the triggers during normal gameplay, but just loading the level will have them initially disabled
mr.rubinshtein
strange
mr.rubinshtein
isnt there a way to enable it in editor
mr.rubinshtein
cause it kinda ruins the playtesting
pegperegogaucho
you can edit triggers but you wouldn't know which ones to enable without looking at the scripting
mr.rubinshtein
:Notlikethis:
mr.rubinshtein
way too much big brain things to do for me
adrientd
Go to the main menu, and start a new game.
adrientd
This should enable back the deaths, helmet/life collection etc.
adrientd
Then when you click Test while game is still open, it should still work.
mr.rubinshtein
oh so i play test and quit to menu for new game
mr.rubinshtein
and it will enable everything?
mr.rubinshtein
cutscenes/music e.t.c.
adrientd
Yeah, then you alt tab to the editor and click Test again.
mr.rubinshtein
hmm interesting
mr.rubinshtein
okie dokie
pegperegogaucho
Maybe having a component copy-paste function would be good for carrying edited components over to new squads as well as assigning the right component to the same enemy class (small vs. big roman)?
adrientd
Yes, as well as import/export file, but now at least you can add pools to a squad.
mr.rubinshtein
whats the last push doing so far?
mr.rubinshtein
i am a bit confused