My guess is that the game will enable the triggers during normal gameplay, but just loading the level will have them initially disabled
isnt there a way to enable it in editor
cause it kinda ruins the playtesting
you can edit triggers but you wouldn't know which ones to enable without looking at the scripting
way too much big brain things to do for me
Go to the main menu, and start a new game.
This should enable back the deaths, helmet/life collection etc.
Then when you click Test while game is still open, it should still work.
oh so i play test and quit to menu for new game
and it will enable everything?
Yeah, then you alt tab to the editor and click Test again.
Maybe having a component copy-paste function would be good for carrying edited components over to new squads as well as assigning the right component to the same enemy class (small vs. big roman)?
Yes, as well as import/export file, but now at least you can add pools to a squad.
whats the last push doing so far?