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#editor

mr.rubinshtein
and CTRL is used for snapping
mr.rubinshtein
be it move/rotate or scale
adrientd
Yeah, I get tons of different opinions here :LUL:
mr.rubinshtein
just use industry standard man
mr.rubinshtein
what i told you is literally that lol
adrientd
You're sure, as I didnt know that?
mr.rubinshtein
Maya Max CAD programs that exist Unity UE
mr.rubinshtein
industry standard are the software's that are used in the pipeline and they have these shortcuts
mr.rubinshtein
i am working in dozens of programs at the same time and all of them have this binding
mr.rubinshtein
even from the perspective of comfort its more comfortable to fly around then quickly switch with W,E,R
adrientd
I guess I will have to check
pegperegogaucho
you can't assign w to move since it's already used.
pegperegogaucho
to go forward
mr.rubinshtein
:pika_wat:
mr.rubinshtein
what
pegperegogaucho
WASD
mr.rubinshtein
Unity and UE are literally using it
mr.rubinshtein
bruh cmon man just open unity or UE and check it for yourself lmao
mr.rubinshtein
move pivot it binded to W
adrientd
But note that again, my editor is not a Unity/Unreal or a complete 3D package, and it is not my goal to make it look like it . That is too much to do, and I would like to keep things as simple as possible.