it's not top priority but could also be done by clicking a button
Snap angle would be amazing
Especially if you can control it
@adrientd could you please reassign the move rotate and scale buttons on other buttons that would make more sense
and well assign snap to CTRL
in most of the software move rotate and scale is assigned this way
W = move
E = rotate
R = Scale
M = move
R = rotate
S = Scale
but like for real most of the softwares have this setup
Blender doesnt have that though afaik
ye i am not speaking from the perspective of blender
or maybe include that in the settings file, the bindings
i am speaking from the perspective of maya/3ds max unity or unreal engine
literally most of the modeling softwares are binded to W/E/R in move rotate and scale