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#editor

pegperegogaucho
Fair enough
pegperegogaucho
it's not top priority but could also be done by clicking a button
mr.rubinshtein
Snap angle would be amazing
mr.rubinshtein
Especially if you can control it
mr.rubinshtein
@adrientd could you please reassign the move rotate and scale buttons on other buttons that would make more sense
mr.rubinshtein
and well assign snap to CTRL
mr.rubinshtein
in most of the software move rotate and scale is assigned this way W = move E = rotate R = Scale
mr.rubinshtein
its more convenient
pegperegogaucho
M = move R = rotate S = Scale
mr.rubinshtein
:wat:
mr.rubinshtein
nein
pegperegogaucho
:WeirdChamp:
mr.rubinshtein
but like for real most of the softwares have this setup
mr.rubinshtein
its comfortable this way
adrientd
Blender doesnt have that though afaik
mr.rubinshtein
ye i am not speaking from the perspective of blender
mr.rubinshtein
fuck that shit
pegperegogaucho
or maybe include that in the settings file, the bindings
mr.rubinshtein
i am speaking from the perspective of maya/3ds max unity or unreal engine
mr.rubinshtein
literally most of the modeling softwares are binded to W/E/R in move rotate and scale