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#editor

mr.rubinshtein
in case of textures these textures were made for other levels and are tileable
mr.rubinshtein
which means they are also modular and can be used on your custom made level
pegperegogaucho
Yeah, you can also use the textures in XXL to make your level
mr.rubinshtein
yes you can but in editor the texture section looks like a garbage pile
mr.rubinshtein
you have textures like specular
mr.rubinshtein
or some character related stuff
mr.rubinshtein
and they are not even filtered at all
pegperegogaucho
what if you want to modify them?
mr.rubinshtein
modify existing texture?
mr.rubinshtein
if its existing texture then you just replace it or reimport it
pegperegogaucho
yeah, and you can easily do that when you have all the textures right there
mr.rubinshtein
@adrientd here is a great example of modular elements https://www.youtube.com/watch?v=xC0uL_QQWeY
mr.rubinshtein
before all that you need to select the model then you need to switch to the other end of editor and search for it
pegperegogaucho
If you have both windows open, that's not a problem
mr.rubinshtein
i dont know i worked sometime already with the editor and it makes me rage every time i do this backtracking
pegperegogaucho
Then what would be the optimal way?
mr.rubinshtein
its just annoying
mr.rubinshtein
as i said take as a basis unreal engine logic and simplify some things
pegperegogaucho
This is not unreal engine
mr.rubinshtein
god i know it is not eu