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#editor

mr.rubinshtein
either way my main concern was the UI/UX
pegperegogaucho
Yes, because you needed to explain many new concepts, like "Beacons" or "Squads"
pegperegogaucho
The same way you need to learn what a blueprint or an actor or an material is in UE
mr.rubinshtein
yes but my main problem with editor is its weird UI/UX which needs to be dealt with
mr.rubinshtein
i dont ask to change something technical
mr.rubinshtein
its just rearranging
mr.rubinshtein
which shouldnt be that hard cmon
pegperegogaucho
I think what should be done is the following: After Adrien is about to release his v0.2 version of the editor, we hand it over to some absolute noob (like failentin) and observe him use it in order to identify shortcomings.
mr.rubinshtein
reading my mind Spork
mr.rubinshtein
i had the same in my mind
mr.rubinshtein
choose several people and observe them
mr.rubinshtein
during stream
mr.rubinshtein
i have been telling this since the beginning
mr.rubinshtein
but the trick here is that we shouldnt explain them anything on how it works
mr.rubinshtein
like just let them wander around
pegperegogaucho
@adrientd What do you think about visualising events like this? As events get more complex, you lose sight over all of the scripting right now, but maybe it can be solved by displaying events using a graph?
mr.rubinshtein
did you just roughly sketch this?
mr.rubinshtein
because it looks comfortable
pegperegogaucho
Yes, I tried my best :LUL:
pegperegogaucho
Of course it would look better when implemented