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#editor

mr.rubinshtein
node system is always good in such cases
mr.rubinshtein
and more straightforward
pegperegogaucho
Way better than right now
pegperegogaucho
This"script" enables some new triggers, you have no way of knowing what they do right now but with a node system these can be visualised as nodes
mr.rubinshtein
cant agree more with you
mr.rubinshtein
editor needs to get into visuals more
mr.rubinshtein
and represent things visually in a way
mr.rubinshtein
i dont know why i readed bitmask as bismark
mr.rubinshtein
:hurts:
pegperegogaucho
mr.rubinshtein
:KEKomrade:
mr.rubinshtein
all hail the mighty kaiser
pegperegogaucho
Bitmask will be a hard-to-explain term :PauseChamp:
mr.rubinshtein
judging by the node it seems like it is some sort of a class that is holding certain events
mr.rubinshtein
event triggers
pegperegogaucho
That is the event sequence
pegperegogaucho
the bitmask is like the bits that need to be enabled for the sequence to play
mr.rubinshtein
gosh does the program request specific amount of bits to make a specific node to trigger?
pegperegogaucho
yes
mr.rubinshtein
:Notlikethis: