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#editor

pegperegogaucho
for example you have 2 buttons, after both buttons are pressed you want a door to open. The bitmask would have 2 bits since both of them need to be enabled to open the door
mr.rubinshtein
so as many presses you do as many bit requests get sent?
mr.rubinshtein
sounds like trigger on event
mr.rubinshtein
you pass button A that enables the next node
mr.rubinshtein
in editor case its a bit more complicated
pegperegogaucho
More or less
mr.rubinshtein
mr.rubinshtein
damn i understood complicated coding thingies i am not dumb after all
mr.rubinshtein
:lil:
pegperegogaucho
mr.rubinshtein
:WAHHgone:
mr.rubinshtein
i may not understand it to its origin but i get the idea
mr.rubinshtein
:ye:
pegperegogaucho
Yes
adrientd
That's an interesting approach, but I think what would be more interesting would be edges from an event node to sequences Then you determine the number of bits in the bitmask with the number of edges reaching the event sequence.
adrientd
Though I'm not sure if it would help that much. With tons of hooks and event sequences, the graph could become messy, making it more confusing.
adrientd
In your graph there are edges from event sequence to hooks, and I guess from hooks you go back to event sequence, so I guess it would make the edge at the right would go back to the left?
adrientd
Note that recently I gave the possibility to give names to event sequences. These alone can help a lot in identifying them.
pegperegogaucho
Yeah, it would go back to an event sequence, but there would need to be a check to make sure it doesn't reference an event sequence already displayed since that would go on forever.
pegperegogaucho
Using reflection you can display all the event nodes of an object