And for the GrpTrio events, the teleport/jump/move to marker are ranges, but at the time of making I wasn't quite sure how long the ranges are so I didn't include them, so that's on me ^^ these should be the ranges:
```
CKGrpTrio 4813-4844 Sidekick move to marker (ckgtUnk99)
CKGrpTrio 4845-4876 Sidekick jump to marker (ckgtUnk107)
CKGrpTrio 4885-48B6 Teleport Idefix to marker (ckgtUnk109)
CKGrpTrio 48BB-48EC Teleport sidekick to marker (ckgtUnk109)
```
the marker indices are stored in the respective arrays
I wonder if these events could be displayed in such a way where you could select the marker?

Ah yes, makes even more sense! Great!
It would be nice indeed, but I think I'm already satisfied with how it is, also the marker selector already only shows the index anyway.
And it's not that problematic imo, because you can quickly look up the indices in the Marker window's list.
What is next on the roadmap?
I don't know honestly

I think a lot of stuff I wanted to do is done, even more than what I initially planned.
Talking about v0.3, so other features will come to future releases
You should absolutely make a demonstration for all the new cool features
Yes, and I **especially** need to make some documentation.
I think one last thing I would like to do is improve/replace the "Window" menu.
Some ideas include replacing it with a toolbar with icons, but then I would need good icons.
Another is to have tooltips for every element explaining what that window does (e.g. for Squad explain briefly what a Squad is and that it's where users should go to edit enemies)
You could have a little question mark icon next to it
and the info as a tooltip
The reason for a toolbar is that you always need two clicks to open a window, and if you make a mistake choosing the wrong entry, then you need to close the window, reclick Window and click the correct one, which makes 3 additional clicks.
With a toolbar, if you click on the wrong button, you just reclick it to close and click the correct button.