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#editor

pegperegogaucho
a bachelor of art
mr.rubinshtein
my degree doesnt mean anything lel its barely even worth it to be as a mouse pad
mr.rubinshtein
:Obelul:
mr.rubinshtein
but ye either way i will slowly start to mess around
adrientd
19 in total
adrientd
which is a lot indeed
adrientd
I might have to look into reducing the number
adrientd
not only to save time, but also to make less clutter
adrientd
also we can start with placeholder icons and use simplier design
mr.rubinshtein
Adrien you are forgetting about misc icons
mr.rubinshtein
such as test, load, save
mr.rubinshtein
and many others
adrientd
That could also be useful, but not that much important right now imo
adrientd
For fun I already made some icons in Inkscape: This is supposed to be representing the Main window, which is mostly composed of checkboxes, hence the checkbox (could have just copied the ImGui checkbox instead :lul:)
adrientd
And this is supposed to be a Scene Node, here a tree because I thought why not, then I realize that normally trees in the game and often part of the level/sector geometry, and aren't contained in their own scene nodes, so this could bring confusion, hence why I think this is a bad idea and should use another object to represent Scene nodes.
adrientd
As you can see, they all suck :KEKW:
mr.rubinshtein
:WeirdChampR:
mr.rubinshtein
leave this thing to me please
pegperegogaucho
IMO the icons should either have a fixed color palette or monochrome tint to them
mr.rubinshtein
coding is certainly your powerful side Adrien lel