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#editor

adrientd
There was a "Geometry" window but that got removed, since it makes more sense to go through the Scene node and change the geometry there.
adrientd
Maybe that could be done for Clones too, but I still need to be careful that replacing Cloned geometries would also replace other clone nodes referring to the geometry, etc.
adrientd
Also I could technically merge Squads with Hooks: You click the squad group at the left side and then it would show all the details about the squad at the right side.
pegperegogaucho
I didn't even know that was possible :WeirdButOkayChamp:
pegperegogaucho
Hidden feature
pegperegogaucho
Possible, but for ease of understanding and accessibility having them separated is better
pegperegogaucho
If clones were to be merged into the scene graph window, maybe a warning or whatever could be displayed if it's a clone you want to replace the geo of?
adrientd
Yeah, doing so would actually hide the fact you can edit squads
pegperegogaucho
And editing squads is one of the biggest features!
adrientd
True :LUL:
adrientd
Also, if I would merge the Clones window into Scene graph, then the user would have to select a clone node referencing the cloned geo first.
adrientd
But they aren't easy to find, plus they are invisible by default in the 3D view
adrientd
So in some way having the Clones window separated showing a list of all cloned geometries might seem more faster and easier to locate the geos
pegperegogaucho
Fair enough
mr.rubinshtein
thats a lotta icons
mr.rubinshtein
pegperegogaucho
Not really
mr.rubinshtein
of course especially when i am making them
mr.rubinshtein
:KEK:
pegperegogaucho
But you're an expert