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#editor

mr.rubinshtein
sometimes i forget to delete them from map
mr.rubinshtein
like places i didnt use lately
martyste
Aren't they on the origin?
martyste
I remember a dev telling me that they sometimes didn't bother removing something innaccessible to ensure they're not breaking the game or causing more glitches.
pegperegogaucho
the ones in helvetia, yes but not the ones in greece
adrientd
and especially not the ones in Gaul and Rome
martyste
I see... well now that means you can see Beta Rome's triggers aswell then.
pegperegogaucho
Hey adrien, do the Local KWNs also get patched or do they just get copied over?
adrientd
The local files are just copied, same for STR files
adrientd
as well as GAME.KWN
adrientd
only the GameModule and the LVL files are patched
pegperegogaucho
That's nice, I was thinking about including everything except the local files for the mod since the Sector KWNs are getting modified now too :pogch: 👍
mr.rubinshtein
the day editor is gonna be able to show particles i am gonna drink some good german beer
pegperegogaucho
Why are you so interested in particle effects? :PauseChamp:
mr.rubinshtein
i dont know it really bothers me that helmets dont have this effects when they are in world rotating
mr.rubinshtein
also why they are rotating halfway in the ground :FrogThinking:
pegperegogaucho
thats because the origin of the helmets in game is under the helmet but the model the editor uses probably has its origin at the centre
mr.rubinshtein
yea it gives me impression like helmets are snapped to the grid points of the map
mr.rubinshtein
its amazing tho how much progress has the editor
mr.rubinshtein
you can see more and more stuff with this latest update