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#editor

mr.rubinshtein
was ist das?
pegperegogaucho
just some unusual behaviour i wanted to share ^^
mr.rubinshtein
poggers
pegperegogaucho
the number 1069547520 corresponds to a float value of 1.5f
mr.rubinshtein
i love it
mr.rubinshtein
:just_right:
adrientd
Never thought I would have done it :LUL:
mr.rubinshtein
finally the embodiment of progress for editor
pegperegogaucho
that's crazy!
mr.rubinshtein
its really getting fancier and fancier and fancier
pegperegogaucho
is that done using ImGuizmo?
adrientd
Using ImNodes: https://github.com/Nelarius/imnodes
adrientd
But tbh there were a lot of ImGui Node editors, and it was hard to choose one of them.
adrientd
But this one seems to be the most active and most updated, so I first took this one.
pegperegogaucho
Cool, are you also planning to use a node editor for events?
adrientd
Honestly not sure if it makes sense to use graphs for events.
adrientd
For cinematic scene it makes sense since it is structured as a graph, which is contained in the scene.
adrientd
For the events, you would need to show all the event sequences and every CKObject that has event nodes in the entire level.
adrientd
Or only at least show one selected CKObject/Sequence and only show its neighbours.
adrientd
But also I would need to implement a way to find all event nodes linked to a sequence, which the editor doesn't store in memory.