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#editor

adrientd
So you see it wouldn't be easy to implement, especially compared to Cinematic Scenes.
pegperegogaucho
👍
adrientd
Good thing you can have different colors for the links. That gives the **edge**! 😉
pegperegogaucho
Why does the logical And only have one input? :FrogThinking:
adrientd
I don't understand neither.
adrientd
Maybe when they want to activate multiple blocks they use an And door even though they could have just linked directly from the previous block, since you can have multiple out edges from a non-door block.
adrientd
Or maybe previously it had two or more inputs but then later some got removed until one remained.
adrientd
Another possibility is that And doors are also used to group blocks.
pegperegogaucho
Maybe the and refers to the red connections?
adrientd
Technically they could also be done directly without Ands, but maybe there is some subtle difference that I'm not aware of
pegperegogaucho
BTW how will you represent group blocs which have "child" blocs? :HmmChamp:
adrientd
Oh, I forgot :LUL:
adrientd
I would have to look at that
adrientd
Also unsure how much groups are used
adrientd
They seem kind of rare
pegperegogaucho
In XXL1 there are a few
adrientd
It seems there are also a few in some Spyro level that just happened to be opened in the Python XXL Editor
adrientd
so yeah
mr.rubinshtein
@pegperegogaucho how complicated it was to do a collision for the levels and scripting certain events?
mr.rubinshtein
did you code something from your side as well or used purely editor features