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#editor

pegperegogaucho
Very challenging but I learned new things
pegperegogaucho
The collision was not that hard, you take your visual geometry and optimize it so only the bumps and whatever remain
pegperegogaucho
Then, you simply extrude all the edges where you want walls to be
pegperegogaucho
I didn't really change the code
pegperegogaucho
except so the game doesn't load the map but rather the level instead
pegperegogaucho
Scripting don't ask :LUL:
pegperegogaucho
there are like 1600 event sequences
mr.rubinshtein
bruh
mr.rubinshtein
so that means that modding posibilites are far away from reality
mr.rubinshtein
you need to know additional knowledge to be able to produce something advanced
pegperegogaucho
No you could easily make everything in the new versions of the editor
pegperegogaucho
it just takes time
mr.rubinshtein
ye but like as you said you had to do scripting
mr.rubinshtein
i hope you didnt mean opening visual studio
mr.rubinshtein
:hurts:
pegperegogaucho
no, you open the events window in the editor
pegperegogaucho
that is the scripting
mr.rubinshtein
ah you meant that
mr.rubinshtein
i thought it needed additional coding knowledge
pegperegogaucho
scripting is like "lock object", "spawn enemies" type of stuff