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#editor

adrientd
What is the problem? :WeirdChampR:
pegperegogaucho
It's bussin :TotalKappa:
adrientd
I mean right now it's a clusterfuck, don't expect anything to work :LUL:
pegperegogaucho
It will all come together nicely in the future and then we can finally make a new asterix movie inside the game!
pegperegogaucho
Maybe we can even get the original actors :PauseChamp:
pegperegogaucho
BTW will you make the wiki editable? I'd love to make some documentation for squads, events, etc.
mr.rubinshtein
how well is the wiki described atm?
mr.rubinshtein
i wanna start learning the editor
pegperegogaucho
barely
mr.rubinshtein
is there any way i can help?
pegperegogaucho
how?
mr.rubinshtein
i dunno you tell me
mr.rubinshtein
:Obelul:
mr.rubinshtein
i am offering my help which could help to speed up things
adrientd
So far there are four articles: A quick start guide to learn how to navigate through, Character Import Guide, Custom Level Grounds, and Squads. These guides are like small tutorials on how to do a simple example, showing you which steps you have to do to perform it. I believe this way one could easily learn the editor simply by following the steps.
adrientd
But note that it only shows simple examples, not complex ones, because if I start going too much in depth I fear people will easily get lost.
adrientd
The Custom level grounds guide already has its too-much-in-depth moments as it explains the constraints on how you have to model the grounds, and also assume the user knows 3D modelling.
adrientd
But at the same time I don't think it would bring much to explain modelling to people who don't know modelling, for this they just lookup Blender tutorials on YouTube.
adrientd
Maybe, I will have to check.
adrientd
I think I can either make the wiki entirely public (not sure if that's a good idea), or I can add you as contributor to the repo.