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#editor

pegperegogaucho
Yeah, so no stuff happens like in the asterix games wiki :LUL:
pegperegogaucho
You really need to change the default direction vector of choreo spots to {0, 0, 1}
adrientd
Is there an issue with that?
adrientd
Not really aware of any
pegperegogaucho
Because they won't look at the direction of the squad
pegperegogaucho
And maybe it is also smart to make a key to show the local translation in order to identify where the squad is facing
adrientd
Yeah, the fact the sword doesn't have a clear indication of sign means I probably didn't check if it's correct :LUL:
pegperegogaucho
yeah
pegperegogaucho
because for example if you make it so the squads rotates to the hero then the enemies will not face the same direction, but rather always look at an perpendicular angle
adrientd
Yeah, also normally I did look for existing squads for default values for the rotation, and I think I've seen a lot of 0 0 1, but somehow I went to 1 0 0 instead.
pegperegogaucho
Probably because the enemies were in their "passive" choreography there and just walked around
pegperegogaucho
but for example in gaul the 70 fight, the enemies have the direction 0 0 1 so they face asterix
adrientd
hmm okay I will look into that
pegperegogaucho
And I guess the direction doesn't matter when you select the right choreokey flags
pegperegogaucho
because you can make them look at asterix through that as well
pegperegogaucho
Oh, and something I noticed is that updating the hero spawn position in gaul moves obelix and idefix as well, but they are like miles away normally so the updated position is sometimes OOB
adrientd
Indeed having 0 0 1 would make more sense :LUL: will be fixed
adrientd
In that case you would have to move Obelix and Dogmatix close to Asterix before using the update button
adrientd
Can't really do much about that :LUL:
adrientd
I think it's still nice to keep the relative positions between the heroes