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#editor

adrientd
But now we have the toolbar, clicking on the icon should be as fast and convenient.
adrientd
There's a reason why I did it.
adrientd
And you don't need to remember any shortcut, you just recognize the icon and click it
adrientd
You also have toolbars that tells you what icon does what
adrientd
Just organize your windows
adrientd
Might need some getting used to
mr.rubinshtein
It was just a suggestion, no one is insisting you on doing those things since it takes time consider everything we say as a feedback and experience from editor some areas in editor for now are working aka "Scratch right ear with left hand"
mr.rubinshtein
i dunno maybe i do need time to get used to the clusterfuck of windows
mr.rubinshtein
but overtime it just gets overwhelming
mr.rubinshtein
my kind of experience with it
mr.rubinshtein
i will still think on how to creatively it would be possible to overcome some things
mr.rubinshtein
:ThinkSpin:
adrientd
Remember it's still v0.3 for editor, there's still a lot of room in improvement indeed.
adrientd
I have some ideas, but I also have to focus on other things.
mr.rubinshtein
i absolutely understand everything
mr.rubinshtein
i am just addressing things for the future
mr.rubinshtein
they dont need to be implemented at the right second
mr.rubinshtein
its just "first feedback" from using the tool
adrientd
I did some experiments on using node graphs for Trigger Conditions in XXL2+:
adrientd
But I'm unsure if it's that useful, the tree representation looks already good imo, though it is probably easier to edit using nodes, so I will have to think :FrogThinking: