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#editor

adrientd
Basically hook lives manage when the hooks are active or not.
adrientd
There is an integer at the end that tells at which sector the hook is active.
adrientd
If you are at that sector, it gets enabled, if you switch to another sector, it will disable and disappear.
adrientd
But it's also possible to make the hook active all the time in all sectors.
pegperegogaucho
Wait, the Catapult lives just have 00 at the end, or is it different for them?
adrientd
I mean this:
adrientd
9th byte
adrientd
it's the sector number shifted by two bits (multiplied by 4)
adrientd
0xC would be sector 12/4 = 3
pegperegogaucho
Its 0 for both catapults
adrientd
Then they are loaded all the time
pegperegogaucho
But that's the problem, they aren't :blobthinking:
pegperegogaucho
And I doubt it's in the GrpCatapult either
adrientd
In which level?
adrientd
Rome?
pegperegogaucho
Yep
pegperegogaucho
:YEP:
adrientd
maybe it's also in the hook
pegperegogaucho
@adrientd What is the Detector "Checklist" for?
adrientd
It's a list of what the game needs to check collisions between detection shapes and nodes.