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#editor

adrientd
Like "check bounding box #1 with Asterix, check bounding box #3 with Obelix, etc."
adrientd
Of course that way it is possible to use the same bounding box with more than one node, like "check bounding box #1 with Asterix, then check bounding box #1 with Obelix"
pegperegogaucho
Alright. BTW how does the game know what detector is used in an event sequence? It only references the Service itself :CThonk:
adrientd
You mean what event sequence is triggered by a detector?
pegperegogaucho
Yeah
adrientd
For example: last one would be: check collision between sphere #2 and node #1 (Obelix), and if Obelix entered the sphere, trigger the event sequence #101
adrientd
Then you just have to go to event sequence #101 (which happens to be the last one lol)
adrientd
Also, as for the events, left of arrow is the event ID, and at the right is the object to send the event to (the three numbers for class category, class ID, and object ID respectively)
adrientd
But yeah, note that it's still very early to be usable.
pegperegogaucho
And what does -1 mean :hmmm:
pegperegogaucho
disabled?
adrientd
for the event sequence, that means it doesn't trigger any event sequence
adrientd
so disabled, but maybe detectors do something else too, who knows 👀
pegperegogaucho
well, by your explanation, the unused detector in gaul seems to be the one at the torch :HmmChamp:
pegperegogaucho
Does the order of the event sequences matter in the Event Service?
adrientd
I guess yes, it depends
pegperegogaucho
... on :pausechamp:
adrientd
I do think there shouldn't be any difference due to the order in **most** cases
adrientd
But there might be cases where it could
adrientd
But if you want examples, I don't know, as I haven't tampered with the events much yet