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#editor

pegperegogaucho
But how exactly are the game values so tightly coupled with the drm code? :FrogThinking:
mr.rubinshtein
hardcoded DRM
mr.rubinshtein
:evil:
adrientd
Though I don't understand why they made some values in the Hero class protected, because then the game becomes completely unplayble, with Asterix and Obelix constantly teleporting and jumping to infinity and beyond! :LUL:
adrientd
Download Asterix__Obelix_XXL2_2022-08-22_19-28-46.mp4:



adrientd
This happens when all DRM value bytes are set to 0
adrientd
adrientd
Download Asterix__Obelix_XXL2_2022-08-22_19-36-35.mp4:



mr.rubinshtein
LMAO
adrientd
Every copy of XXL2 is personalized :LUL:
mr.rubinshtein
i am laughing so hard at this
mr.rubinshtein
:KEK:
mr.rubinshtein
bruh
mr.rubinshtein
the boys band
mr.rubinshtein
just give them a microphone instead of spear
adrientd
If you want to experience yourself, just set all these bytes to 0 in the patched GameModule from ipatix:
pegperegogaucho
If the values are protected, does every class instance share the same value then? Like do all the doors have the same open speed taken from the gamemodule?
adrientd
No, there's a float for each door, in the order of appearance in the LVL.
pegperegogaucho
Adrien, did you submit these models? https://www.models-resource.com/game_boy_advance/asterixobelixxxl/
adrientd
No, but interesting