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#editor

pegperegogaucho
Now you just need to patch the game
pegperegogaucho
Make sure to make a backup of those files
pegperegogaucho
Adrien, I see you create new Projectiles when duplicating stuff, but those never get inserted into the SrvProjectile
adrientd
Well, I guess I didn't thought about that 🤷‍♂️
pegperegogaucho
I found that out while investigating why towers crash upon hits
pegperegogaucho
Though that was not the problem
pegperegogaucho
The jetpack roman duplication seems to be not reliable i see, that seems to be the cause of the crash
adrientd
Yeah, the duplication thing is still experimental, I haven't tested and checked every corner case yet
pegperegogaucho
no problem it is amazing nontheless.
pegperegogaucho
apart from that and projectiles passing through new enemies
pegperegogaucho
Lol how did this happen? :KEKW:
filip5011
randomizer mod randomises game files fr
pegperegogaucho
Okay I found the error
lepidopterus
All xxl copies are randomized
pegperegogaucho
I was able to make importing of hooks and their collision work :Pogelix:
Download C.mp4:



pegperegogaucho
I get the owner of the collision shape, search for the name of the reference to the collision shape and then simply store the property name and the owner fullid in some dummy object. When the duplicator encounters this while importing, it will get the first object of the full id (usually there is only one Instance, like asterix) and then gets the reference to the desired property by searching for the name 👏
adrientd
adrientd
Nice that you managed to make collisions work.
pegperegogaucho
Yes, it is kind of tricky
pegperegogaucho
I'm surprised it works as well