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#editor

rubinho146
Maybe soon I'll translate this one to portuguese
rubinho146
There was a guy who did a brazilian translation
rubinho146
Hmm but the guy did only for Romastered
rubinho146
deep_wolf
@adrientd It's moving along very well. But font is jumping a bit here and there. It's not crucial, but I prefer it to be same size. I've set same vertical size on all of the letters, but it seems that it has no overall effect. What's the "w/h" parameter? Width/Height?
deep_wolf
Oh, I think I have solution in mind. I'll just line up all of characters and letters in a row and re-do all UV settings all over again.
adrientd
Yes, w/h is the width divided by the height. I think the editor computes it automatically, but if you change it you can change the width of the character without changing the UVs. For example if w/h is 1, the game renders the character as a square.
deep_wolf
I edited fonts and started replacing text, but when I test in game, there is just no text whatsoever.
deep_wolf
Everything is blank for some reason. I edited both Russian and English letters into one French file (I plan to do French VO and Russian text for now), maybe there is a limit on texture size? Or something else.
deep_wolf
I think it has to do with font picture size. Because last time I had no issues and this time I've changed the square picture to a straight line without having to worry about correct aspect ratio of each individual letter. I guess that what it is.
adrientd
That depends on the resolution. GPUs and graphics APIs have a limit on the texture width (for D3D9 I think it mist be around 4096, or even less), so if you have characters on a single line, then the texture width is probably going to be very long, and creating such texture on the GPU would probably failn
deep_wolf
That's true, I went over 12000, so that's why it was failing to render letters properly. I revert back to smaller scale. First test show everything is in proper state. Too bad you can't center every letter, I'll have to do it manually.
adrientd
Yeah, I think fonts textures have to be made automatically. There are some font generators for this, but I have yet to make it possible to import such fonts. And also need to find one that can embed custom characters for button icons and such.
deep_wolf
https://ibb.co/yNwc006 Letters are jumping because I'm using higher font size than it's supposed tied to the grid. That's why I wanted to make it in one line, but I guess I overdid it.
deep_wolf
Custom Icons would be cool, maybe re-draw them with higher resolution.
mr.rubinshtein
looks neat so far
mr.rubinshtein
sad there is no russian mettler variation it would look stylized and cool
mr.rubinshtein
but ye fixing the jumpy letters will fix the situation
deep_wolf
https://ibb.co/PGcpNr9 here is how old original font looks.
deep_wolf
It might take me another few hours of fine tunning, I'll the best I can.