Asterix Gaming Guild Logo GeneralXXLXXL 2XXL 3XXXLOlympic GamesXXL EditorToolsOff-TopicXXL RomasteredXXL 2 RemasteredOther GamesModsCaesar's ChallengeUnfair XXLPatchesFan ArtPersonal ArtSpeedrunningMediaRandomizerBETA RomeHSKALPresence AdrienPresence SPQRPresence Mr. RubinshteinSupport Bot Helpdesk

#editor

Deleted User
can we restore the rocket roman to the game
Deleted User
he will work like this you need a torch to put on the rocket and it will fly away
baku69
Do it then if you want it :Pooga:
adrientd
In the editor there is that one specific button:
adrientd
You can transform all basic enemies to rocket romans. They still keep their regular model, but they do start flying if you come to them with a torch.
adrientd
https://www.youtube.com/watch?v=fJ-RgyyF4mc
deep_wolf
How do I add that azure mask mapping to the model? In game model isn't texured (I'm still learning).
deep_wolf
Okay, that's EdgeSplit.
deep_wolf
Alight, sharp marking is done then.
deep_wolf
Yeah, same here. I think I need to add texture mapping somewhere, let me find it.
adrientd
You might want to check the model's vertex colors as well
deep_wolf
Thanks. This color editor is garbage...
deep_wolf
I did my best...
deep_wolf
It's only getting worse, I'll stop for today then.
pegperegogaucho
3D modelling is hard
mr.rubinshtein
to create the letter K would be easier to take a front perspective and model the basis and then bevel edges so that way you will surely make the base plus a bit of extrude and then cut the letter in half
deep_wolf
I cannot comprehend "front perspective" part of this message.
Deleted User
hey can you get that model from the intro
Deleted User
that has the rocket roman
adrientd
Yes, the Romaster even has a proper one, but the problem is that we don't have his animations.