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#editor

mr.rubinshtein
mr.rubinshtein
this is how normal polygon should look like
mr.rubinshtein
4 dots connected with each other to form a healthy geometry
mr.rubinshtein
when you have a random interrupting dot in between them it fucks up geometry
mr.rubinshtein
and engines cant process N-Gons normally and cause defects
mr.rubinshtein
not only engines but basically the game cameras
deep_wolf
Oh, I got smoker polygons, I see. I'll clean them up then. But around the edges it looks choppy, when I limit number of dots.
deep_wolf
It's no big deal, I can rule them out.
mr.rubinshtein
thats why you need to zoom out from time to time and see how it looks like
mr.rubinshtein
you need to zoom out on a distance more or less the same as in game menu and check on choppy areas
mr.rubinshtein
choppy areas look smooth when they are in distance enough
deep_wolf
Thanks, I'll get working on it.
mr.rubinshtein
https://topologyguides.com/
mr.rubinshtein
here is a good article about topology
mr.rubinshtein
scroll a bit down for non character related topology building
pegperegogaucho
Rubin :Obelul:
mr.rubinshtein
:HmmChamp:
mr.rubinshtein
what
deep_wolf
Something wierd going on with the A.
deep_wolf
It is not intended. I need to re-face it.