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#editor

adrientd
My goal is to make a new release (v0.4 maybe) that has support for all games (on at least 1 platform)
adrientd
Even though not every feature would be available for every game, at least it *should* allow basic stuff just as textures/models export etc, view trigger zones, scripting, etc.
rubinho146
Make it every platform
rubinho146
🫶🏻
adrientd
Eventually yes, but that would be hard to achieve, as I would have to test with every single version of all games.
deathhound246
probably just test 1 version at a time
adrientd
aha, textures edit on Wii now works again, I realised I made a regression last month, and the editor would forget to write the RwExtensions right after the RwRaster
adrientd
And here's my new Spyro OC Bluyro :Obelul:
dragonsoul5000
The Legend of Bluyro :Obelul:
pegperegogaucho
rubinho146
They are TPL on wii
rubinho146
You managed to handle that?
adrientd
There are no TPL files
adrientd
Though I haven't checked for similarities, maybe the Renderware Rasters reuse structures of TPL in their serialization? 🤔
forgotten_in_abyss
His name is Harold in french? Interesting... :FrogThinking:
dragonsoul5000
I grew up with the French version since French is my first language, so I find it really weird whenever I see his English name (like, bruh, what kind of name is *Hiccup*).
forgotten_in_abyss
For example in my language localization (Ukrainian) his name is "Гикавка" (Hykavka.) that literally translates like Hiccough. In Russian, for example, his name is "Иккинг" (Ikking) something like Hiccough + Viking. (**Ик**ота + Ви**кинг**.) And for me see his name not be associated with hiccough sounds weird.
rubinho146
Imagine Vitalstatistix
rubinho146
Then they are using dds? Or some raw image format
adrientd
Basically a TXD file