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#editor

rubinho146
Oh RIP
adrientd
There are programs like Magic.TXD that can open such files, and it works fine (at least with PS2/GC/Wii, for Xbox 360/PS3 I'm not sure since the textures are then encoded as DDS files in the TXD and it's possible ELB did that themselves)
adrientd
I just made some improvements to the Localization part of the editor, big additions are a Font text preview along with the ability to export text to TXT and import it back.
baku69
Wooo
baku69
so it will be possible now to like change the font or even the text in the editor
adrientd
Yes, editing text and font are not something new, but there are some improvements indeed that can make it a bit more productive.
adrientd
What might be missing is the ability to import automatically-generated fonts, because right now you have to import a texture atlas and assign each character to a location in the texture individually. I once did some search on font generator tools and I still need to check which one is best etc.
baku69
that's actually pog, maybe i will finally start making hd polish version
baku69
ouch okay
rubinho146
Damn, what a life saver
adrientd
I did some testing again with BMFont, and it does produce good results, when choosing the right settings, and especially it lets you add custom glyphs from images (like for buttons), which is important if we want to keep the button icons in the fonts.
adrientd
Only problem is that the custom icons are not aligned with the other text glyphs for some reason, but I don't think that won't be much of an issue.
adrientd
Another memorable mention is rTexPacker, which also looks user-friendly, but it does feel like it has less options (BMFont can have outlines, though I guess you can always apply that later with Gimp/Ps etc.) and you can't really add button icons with text glyphs together.
rubinho146
That will be a problem
rubinho146
But maybe manual editing should be the best
pegperegogaucho
:UhhChamp: This costs 20€?
adrientd
Only the standalone version, web version is free
adrientd
But I guess I will stick with BMFont :Obelul:
adrientd
I just tried implementing import of fonts generated by BMFont and there is progress:
adrientd
in 4/3