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#editor

pegperegogaucho
What are you talking about specifically?
schmeling65
I'm talking about unlocking the romans in out fight. for example in Cesar Challenge the 888. Usually in normal XXL there like... 20?
pegperegogaucho
You have to add more hooks into the level, because for every level there is a predefined amount of every enemy which wait to be used in a fight
pegperegogaucho
The XXL-Editor can already duplicate (and even export, but that is still experimental) hooks
schmeling65
oh okay, I thought its another method like it would be a value which is hardcoded in the exe
pegperegogaucho
No
pegperegogaucho
There is only a hardcoded bound of 50 enemies because of an array of that size which stores pointers to spawned enemies
pegperegogaucho
And another limit of 60 or so shadows which can luckily be changed in the KWN file
schmeling65
hmm kk. We were discussing about how to do that for future stuff
pegperegogaucho
Who?
schmeling65
me and heso
pegperegogaucho
He can also ask here if he wants to
pegperegogaucho
Maybe other people also want to know more about his progress
hesopesomeso
Ask me... next year? Then maybe. XD
baku69
Kekw
hesopesomeso
That is the least of it! They are actually writing **pointers** to the RWS file... not sure why XD
adrientd
Oh well I guess it's just writing some unused stuff that is uninitialized?
hesopesomeso
Nah they just write whole objects regardless if there's any pointers in them XD
adrientd
Ah ok I get it.
adrientd
So yeah some of the stuff is useless