What are you talking about specifically?
I'm talking about unlocking the romans in out fight. for example in Cesar Challenge the 888. Usually in normal XXL there like... 20?
You have to add more hooks into the level, because for every level there is a predefined amount of every enemy which wait to be used in a fight
The XXL-Editor can already duplicate (and even export, but that is still experimental) hooks
oh okay, I thought its another method like it would be a value which is hardcoded in the exe
There is only a hardcoded bound of 50 enemies because of an array of that size which stores pointers to spawned enemies
And another limit of 60 or so shadows which can luckily be changed in the KWN file
hmm kk.
We were discussing about how to do that for future stuff
He can also ask here if he wants to
Maybe other people also want to know more about his progress
Ask me... next year? Then maybe. XD
That is the least of it! They are actually writing **pointers** to the RWS file... not sure why XD
Oh well I guess it's just writing some unused stuff that is uninitialized?
Nah they just write whole objects regardless if there's any pointers in them XD
So yeah some of the stuff is useless