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#editor

forgotten_in_abyss
How to open PS2 XXL1 in Editor?
adrientd
PS2 support is probably not working right now.
forgotten_in_abyss
:catdark:
forgotten_in_abyss
:FrogThinking:
forgotten_in_abyss
Have some problems with transitions. I just can't create them.
forgotten_in_abyss
On custom level Obélix just can't jump on platform.
pegperegogaucho
What's wrong?
pegperegogaucho
Unfortunately you cannot create transitions right now, but if you overlap the pathfinding areas, the ai should be able to walk between them without issues
pegperegogaucho
But yeah, if Obelix needs to jump somewhere that is not possible as it is a special flag set in the transition
deathhound246
Can I ask what the cell values mean? I've been trying to fiddle with them in Alice, but I have a feeling values 0 or 4 haven't been implemented there
deathhound246
From memory, value 4 acted the same as value 1
deathhound246
And in the predefined data, 0 and 4 cant be found anywhere in any level
pegperegogaucho
For XXL1: 0: Block partner (Obelix or Asterix depending on who you are playing) 1: Walkable 4: Block enemies only 7: Block everything
pegperegogaucho
The other games might have added new values
deathhound246
Oh interesting. Yea i think that same functionality is in alice then
deathhound246
0 blocked alice, but not stayne (boss 2) And i do recall 4 doing the opposite
deathhound246
Thanks for the info
pegperegogaucho
No problem!
forgotten_in_abyss
Ye, i know, but there's 1 exception.
forgotten_in_abyss
Pathfinding shouldn't stop on an inclined surface, like stairs.