so from him it would be static and not dynamic.
Btw we also discussed if 0x32 is static or hardcorded
schmeling65
was a fun little discussion
pegperegogaucho
That is a number
hesopesomeso
Sorry I'm still trying to figure out the... issue
schmeling65
what we had about the projectile-limit
hesopesomeso
As I've said to schmelingos, the static array of the projectiles in the service collision object has a limit of 50
hesopesomeso
It's not the projectiles themselves that are stored, but the pointer to them + another pointer to an object with info about it.
hesopesomeso
See schemlos, listen to the man himself!
pegperegogaucho
Ah yes I made a mistake in my message, of course it would store a pointer
pegperegogaucho
But yeah, you would have to change the size of the array either way
mr.rubinshtein
hitman editor when
hesopesomeso
Yup. I think the easiest way to "enlarge" it would be to replace all such pointers to this static array with a custom allocated one. Do I want to do this? No, not really :D
pegperegogaucho
It already exists
pegperegogaucho
Sure, but you would have to make space for it somewhere
pegperegogaucho
or add another section (?)
mr.rubinshtein
lol
pegperegogaucho
At least you wouldn't have to patch any bounds-checking code as there is none