Asterix Gaming Guild Logo GeneralXXLXXL 2XXL 3XXXLOlympic GamesXXL EditorToolsOff-TopicXXL RomasteredXXL 2 RemasteredOther GamesModsCaesar's ChallengeUnfair XXLPatchesFan ArtPersonal ArtSpeedrunningMediaRandomizerBETA RomeHSKALPresence AdrienPresence SPQRSupport Bot Helpdesk

#editor

pegperegogaucho
@hesopesomeso feel free to join the discussion!
schmeling65
so from him it would be static and not dynamic. Btw we also discussed if 0x32 is static or hardcorded :KEKW:
schmeling65
was a fun little discussion
pegperegogaucho
That is a number
hesopesomeso
Sorry I'm still trying to figure out the... issue
schmeling65
what we had about the projectile-limit
hesopesomeso
As I've said to schmelingos, the static array of the projectiles in the service collision object has a limit of 50
hesopesomeso
It's not the projectiles themselves that are stored, but the pointer to them + another pointer to an object with info about it.
hesopesomeso
See schemlos, listen to the man himself! :Obelul:
pegperegogaucho
Ah yes I made a mistake in my message, of course it would store a pointer
pegperegogaucho
But yeah, you would have to change the size of the array either way
mr.rubinshtein
hitman editor when
hesopesomeso
Yup. I think the easiest way to "enlarge" it would be to replace all such pointers to this static array with a custom allocated one. Do I want to do this? No, not really :D
pegperegogaucho
It already exists :Obelul:
pegperegogaucho
Sure, but you would have to make space for it somewhere
pegperegogaucho
or add another section (?)
mr.rubinshtein
lol
pegperegogaucho
At least you wouldn't have to patch any bounds-checking code as there is none :KEKW:
mr.rubinshtein
hitman has more audience then asterix
hesopesomeso
Yep XD