so the event that unlocks the lock is used by the squad... what exactly does this mean? does it reference this event somehow or what?
adrientd
Yes, there are two event sequence indices in the squad
adrientd
I know for example the squad at the end of Gaul, once beaten up will launch a sequence that will enable the blue light pillar and sphere detector that will trigger the cutscene with Getafix
pegperegogaucho
where are the event indices?
pegperegogaucho
at the very end after the pools?
adrientd
yup, if you look at my code: ```C++
std::vector pools;
EventNode sqUnkA;
float sqUnkB;
EventNode sqUnkC;
```
adrientd
If you see F8 FF that means no event sequence will be triggered
pegperegogaucho
ah so these?
adrientd
Yes
adrientd
It's index*8
adrientd
+ bit you want to set
pegperegogaucho
so a squad can trigger 2 event sequences?
pegperegogaucho
or is there a difference between the two indices?
adrientd
one is triggered when there are no enemies left
adrientd
the other one idk
adrientd
could be start, or when you enter/leave the bounding box, ...
pegperegogaucho
i think the MsgAction is responsible for that
pegperegogaucho
it plays the animations and switches choreographies etc