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#editor

pegperegogaucho
or the MsgAction has indices for event sequences :HmmChamp:
pegperegogaucho
Do you know what the difference between these events is?
adrientd
that's again the 3 numbers that when summed up give the number of sequences
adrientd
but still i have no clue of their differences
pegperegogaucho
I once changed the numbers around so every event would be a "special" one but didnt notice any difference
adrientd
Maybe a difference in how much they are checked every frame if they have to be executed or not?
adrientd
I would have to look at the disasm
pegperegogaucho
:peepoHACKERMANS:
pegperegogaucho
btw what are event nodes?
adrientd
what I just showed to you
adrientd
the event indices
pegperegogaucho
oh, sorry, i didnt understand the terminology immediately 😅
adrientd
sorry if I wasn't clear neither
adrientd
I'm still not sure how I should call them
adrientd
Event index is easy, but the thing is there's not only an index, but also the first 3 bits indicate which bit to set in the bitmask
adrientd
Not sure if you already know about this
adrientd
But for every event sequence there is one byte in memory (initialized to 0)
adrientd
Those event nodes indicate which bit should be set in the byte of which event sequence
adrientd
Every event sequence has a bitmask condition that tells which bits need to be set in order for the sequence to be launched
adrientd
If a sequence has a bitmask of 1, that means only setting the first bit is necessary for the sequence to be executed