You would only need to edit the code to make stuff emit sounds under new conditions
mrm.77
Oh fantastic, I'll leave it up to the professionals then lmao
mrm.77
Co op XXL would be ridiculously fun
mrm.77
Hmm I'll give these mods a shot, admittedly I'm more of an XXL2 fan purely cause of the whip move
mrm.77
Also I've been messing around with the editor and found some basic things out
*Linked image not available*
mrm.77
The component index can be 0, 1 and 2
0 for the sword throwing Romans
1 for the shielded Romans
2 for the regular Romans
mrm.77
Enemy total isn't relating to how many enemies start in, but how many will spawn in total
mrm.77
So in fights where you have to defeat a certain amount it will be that exact amount (e.g. beat 30 romans will have an Enemy total of 30)
mrm.77
I checked by putting it to 1 and only one enemy spawned in rather than the usual 2 in this first battle
mrm.77
65535 just seems like an arbitrary number used in every fight where there's a supposed infinite amount of Romans spawning in
mrm.77
And in theory if you somehow managed to defeat that amount, they'd stop spawning in
mrm.77
No idea how the enemy initial count works though, from the name you'd assume it dictates how many enemies start in the battle but so far no matter the value it doesn't seem to change