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#editor

pegperegogaucho
A CSGBranch is just a node that can have children, so they could have geometry child nodes
pegperegogaucho
The old editor rendered a cube where those are, but that is just a visual guide and does not mean anything
pegperegogaucho
The cubes that are there in the background belong to crates
pegperegogaucho
So, I guess, confirmed crate locations for beta rome :Obelul:
forgotten_in_abyss
Ye, like they have very weird positioning.
forgotten_in_abyss
Actually it looks like... squad?
forgotten_in_abyss
:senku_mda:
pegperegogaucho
You can see two cubes on top of each other on the right
forgotten_in_abyss
Where?
pegperegogaucho
In the first picture on the very right
pegperegogaucho
the tall thing
forgotten_in_abyss
pegperegogaucho
Yup
forgotten_in_abyss
It's boar.
pegperegogaucho
Really? :Obelul:
forgotten_in_abyss
pegperegogaucho
No, that is somewhere else :KEKW:
pegperegogaucho
You can check what it is used for by checking what objects reference the branch
forgotten_in_abyss
pegperegogaucho
Huh, in the picture they looked further away :UhhChamp: