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#editor

pegperegogaucho
baku69
hesopesomeso
We'll see.
pegperegogaucho
It won't happen :Obelul:
pegperegogaucho
Funny thing is I somehow lost the "custom" beta rome files :peepoExit:
filip5011
Microids infiltration
hesopesomeso
:MerchantGreedy: We shall see. Forgut is cooking.
mr.rubinshtein
"Lost" *Looks at beta rome folder* *shift+delete* *oops there goes beta rome...yeeea*
mr.rubinshtein
:PogelixClappa:
adrientd
The GameCube version of XXL1 works in the newest XXL Editor, with everything: models sounds and all.
adrientd
Only one problem is maybe the rigging of imported models could be broken.
adrientd
It depends, I do try to test at least every game and some platforms from time to time 🙂
adrientd
But I do admit the PS2 platform is something I barely test and quite abandoned
adrientd
Especially XXL1 PS2 has some structural differences that would be a bit painful to handle
adrientd
Maybe I could add the ability to view nodes without geometry, like in old editor, but unsure if there is much benefit
forgotten_in_abyss
Yes, not much, but we can still find something interesting.
hesopesomeso
I really wonder whether they actually made the common sectors. All signs point to that not being the case.
pegperegogaucho
Those common sectors seem to be ultra rare!
hesopesomeso
:KEKW: Either way someone gotta make em
mehdiboumour
wake me up when you find something new about beta rome