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#editor

pegperegogaucho
You can export the model like so:
pegperegogaucho
Make sure to select one of the sectors
pegperegogaucho
You can then import the dff into blender
piapro_melody
i tried on the morning
pegperegogaucho
Oh no, it crashes :PepeHands:
piapro_melody
yes
pegperegogaucho
Unfortunately you will have to wait until it is fixed :/
pegperegogaucho
@adrientd The export to dff crashes in Alice, something about tolerated flags πŸ³οΈβ€πŸŒˆ
pegperegogaucho
Hopefully Adrien can resolve the issue quickly!
deathhound246
The export works on individual objects, but I haven't done it with a whole sector before
piapro_melody
ahhhh, thank you so much for the patience ☺️
pegperegogaucho
No problem! Hopefully we can fix the issue soon!
adrientd
I haven't updated the editor for some time, and don't look very much at Alice (mainly the Asterix games). But I can always to fix issues if needed. Btw, just to be sure, are you extracting models from the PC or Wii version of Alice?
adrientd
Indeed I can confirm crash on Alice PC
deathhound246
Gimme abt 20-30 mins and I can verify if it crashes on both regions for wii
adrientd
Indeed it's about the Renderware geometry flags.
adrientd
Normally, the game always splits the geometry per material, so when you export a model that may have multiple materials, it will first merge these geometries into a single one. (and when importing it will split back)
adrientd
Each geometry have a set of flags, telling info such as does the geometry have vertex positions, normals, texture coordinates? Is it prelit? etc. (https://gtamods.com/wiki/RpGeometry#Format)
adrientd
In particular there is a count of UV maps (aka texture coordinate sets), and the problem there is a material in the model that has 1 UV map, but another material has 2 UV maps.
adrientd
The editor doesn't handle merging of geometries with different amount of UV maps, so it fails (the assertion checks that the count is the same).