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#editor

pegperegogaucho
When you refer to "Ground", @piapro_melody, do you mean the level geometry that you see in-game?
pegperegogaucho
Because it seems that you are exporting the "Grounds" of the level, which is actually the collision! (it can only be exported as obj, unlike the models)
piapro_melody
ground, the walkable path
deathhound246
Yea, the editor does distinguish between the 2; - The ground geometry in the game (editor shows in Scene Graph tab) - The ground collision flags (editor shows in Grounds tab)
pegperegogaucho
Because the "grounds" (collision of the level) have no UVs or textures, it only describes where you can stand or not
deathhound246
collision can only be exported as .obj files geometry can be exported as .dff files
piapro_melody
i cant screenshot here
piapro_melody
the mesh
pegperegogaucho
Try now! :)
piapro_melody
chessboard ground
piapro_melody
emmmmm...may i ask how to search it in scene graph?
deathhound246
There is no search sadly, but imo it would be a really good feature
piapro_melody
?
pegperegogaucho
You have to search manually :/
deathhound246
Yea, you have to scroll until you find the object. You can click on the `place camera there` button to validate it is the object you want
piapro_melody
seems it is also not a node file? because when i clicking on the ground, there's no name shown on the main graph
pegperegogaucho
Yes, you might be selecting the collision. Could you attach a screenshot?
piapro_melody
piapro_melody
pegperegogaucho
Ah okay, I see now