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#editor

piapro_melody
aha, that's not important, because tulgey woods can really perfectly summarizes the entire level's content in my opinion ^^
deathhound246
yea i thought the same
deathhound246
Slight nitpick, but the names for the Geometry classes are slightly wrong in the editor. Ghidra ss for Alice Wii PAL
pegperegogaucho
Very weird naming scheme
pegperegogaucho
Even if you consider classes with K to be "in-house" classes (not depending on RW, etc.) the scene graph classes lack it as well
hesopesomeso
Yeah, like what is C**S**BaseNode? I feel like they started out with C**Name** naming, then decided on the KAL name & transitioned to CK**Name**.
pegperegogaucho
The XXL-Editor has a wiki, check it out! https://github.com/AdrienTD/XXL-Editor/wiki
pegperegogaucho
filip5011
Does this include Adriens home address?
mr.rubinshtein
He is not Norbert Klein lol
filip5011
😔
pegperegogaucho
18a rue de Adrién, 71851 Luxembourg
filip5011
pegperegogaucho
For events 4813-4844 (move sidekick), 4845-4876 (sidekick jump), 4885-48B6 (idefix teleport), 48BB-48EC (sidekick teleport) we still need a input to select which marker :PogelixOkay: These ranges should be correct
pegperegogaucho
Damn, I just noticed the events to open and close a trapdoor are swapped! Editor: 0900 open, 0901 close Reality: 0901 open, 0900 close
mr.rubinshtein
its like with logic when 1 is true and 0 is false
pegperegogaucho
Maybe :Obelul:
pegperegogaucho
Although I can understand the confusion, normally in XXL an event like 0900 would be enable and not disable, not sure why it is different for the trapdoor.,,
mr.rubinshtein
funny coding memes from Adrien :Obelul:
adrientd
Ah nice, so I guess there are max 50 markers to choose from? In the Hero group if I remember?