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#editor

pegperegogaucho
👍
pegperegogaucho
The sidekick jump markers might also be of size 50, I haven't verified 😅
adrientd
ah yes, there are holes between the ranges, but 50 is already good enough
hesopesomeso
When can we expect Beta rome? :Pogelix:
pegperegogaucho
I don't know what you are talking about, you mean the beta rome editor?
pegperegogaucho
You can already edit beta rome using the editor,...
hesopesomeso
:KEKW: sure sure sure sure sure
hesopesomeso
:SecureTheBagChamp:
pegperegogaucho
:peepoEvil:
hesopesomeso
👌
pegperegogaucho
Hopefully I can share more details very soon
pegperegogaucho
Without further disussing off-topic, of course this time the development will be more public than UXXL/CC, like it used to be (many years ago in the old server...)
hesopesomeso
:Pogelix: Sounds amazing sir! 🫡
mr.rubinshtein
*- git commit initiated*
hesopesomeso
:MerchantGreedy:
mr.rubinshtein
*Beta Rome brought to you*
mr.rubinshtein
:byToutatis:
hesopesomeso
Does editor support individual crate rotation?
deathhound246
I'd imagine so From messing around with it in Alice I've noticed that some objects, when you click on them, are actually like "collections" of objects, inside CSGBranch objects. If you can find that CSGBranch in the scene graph, you can expand it out to see the individual objects inside
hesopesomeso
Editor doesn't seem to render their orientation (they are clustered together).