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#editor

pegperegogaucho
Yup, this exactly
pegperegogaucho
I don't think you can currently change the active sector once it has been set by the editor
pegperegogaucho
Unfortunately I made the ground before, so I couldn't put it in the level, but I changed the addendum file and now everything works again 👍
adrientd
Yeah, anyway the water only has references to grounds and nodes if I'm not wrong?
pegperegogaucho
Yup, but only the grounds should ever be in a sector
adrientd
Yeah maybe we should implement something that lets you change the sector of a hook, which would also transfer objects to the sector if needed.
adrientd
For water maybe we need to implement some check to ensure that you can only reference grounds that are from the hook's active sector.
adrientd
Because indeed if that is not the case, it might save, but it will fail to load.
pegperegogaucho
Very true :FeelsBadMan:
pegperegogaucho
Great job on the automatic klustering, Adrien!
pegperegogaucho
This will be extremely useful when we need to add crates to Beta Rome :Pogelix:
pegperegogaucho
Only one very minor problem I noticed is this situation: The stack of crates will only ever get merged into one of the klusters, leaving one still separate
adrientd
Yeah I know right now it's a bit clunky, it only merges with at most one kluster. That might a need proper clustering algorithm but I think I will do that much later :Obelul:
adrientd
Speech audio import is almost done
adrientd
Download sekens_audio_import.mp4:



pegperegogaucho
Very very great work!
pegperegogaucho
What is the advanced tab for?
pegperegogaucho
Also, where is the LocDuration taken from?
adrientd
That existed before, it's just doing member reflection on the CKSekens class, just in case something is not available in the Simple tab. I may remove it at some point as the Simple tab already shows everything I think (at least for XXL1).
adrientd
The LocDuration is stored in the LLOC files. When updating the RWS, the editor will also update it with the duration of the imported wav. That means that every time you update the RWS you also need to open the Localisation window before, and once imported save the Language files.