The ClueMan has an array of bings for each sekens line, where
mUnk0 = Animation
mCamera = Camera to change to (will stay unless changed)
mUnk2 = Camera transition time
mUnk3 ? (seems to be always -1)
Sam has 12 animations:
0: Standing and looking around 1
1: Attention!
2: Annoyed
3: Clapping
4: Look!
5: Look! (Yapping)
6: Whispering
7: Talking
8: Standing and looking around 2
9: Walking
10: Waving
11: Shaking head